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Dev

Just give me a sign

I’m taking a break from harping on about my Kickstarter campaign to write about something that I’ve known for a while, but had confirmed in no uncertain terms during the recent Easter egg hunt competition. Recently, a journalist asked me a question regarding “obscure” puzzles. My response was that I believe that any puzzle has […]

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General ramblings

See you next Tuesday

Wait! Stop right there! The Lucy Dreaming Kickstarter will now be launching on 27th April. Follow it here to be notified when it launches so you don’t miss out on an early-bird discount! OK, now on with the blog… In my preparation for Kickstarter last year I read A Crowdfunder’s Strategy Guide by Jamey Stegmaier. Jamey’s […]

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Dev General ramblings

Kicking & Steaming

I’ve not written a blog post for a few weeks, the main reason being that I’ve been getting a row of ducks organised for launching the demo, promoting it, and subsequently making sure all of my figures add up for the forthcoming Kickstarter campaign. During this process, I also decided to launch Hair of the […]

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General ramblings

I forgot I could draw

At the tail end of last year Tall Story Games was lucky enough to receive a modest grant to afford us some industry-focused business consultancy. We have been working closely with a seasoned industry pro to help us form a solid strategy for launching our fledgling studio. The existing art just wasn’t good enough. Last […]

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Dev

Music please

A lot of my devlog posts have been about my own personal journey creating my first fully-fledged adventure game. For this post, instead of pouring out my latest insecurities or opinions, I wanted to showcase some of the cool things that you’ll be able to experience in the new (shorter) demo. Although you can justifiably […]

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Dev General ramblings

So long

I’ve been working on the demo for Lucy Dreaming since May 2020 and have a bit of a confession to make. I actually finished it last year. I managed to get it all designed, voiced, developed and tested all ready to adorn my Kickstarter campaign. The feedback from everyone was very positive, the humour, styling […]

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General ramblings

Tall Story

After AdvXJam in November, I have 3 completed (albeit relatively short) adventure games under my belt. As a result of this, I have started to take things a bit more seriously and have now officially launched Tall Story Games in partnership with my long-suffering wife Emma. This will be the overarching brand that all future […]

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General ramblings

My own AdvXJam Awards

The AdventureX Jam I took part in in November 2020 has had some utterly stellar entries. But here are just a few of my top picks for various reasons. Unrelenting ear worm award Swarm of the Plague Babies by @charlottegore Despite being a beautifully-written and acted piece of hilarious adventure game drama. This entry will […]

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Dev General ramblings

Jammy dodger

Over a two-week period in November, I decided to down tools on Lucy Dreaming for a while and have a go at my first “game jam”. A game jam is a type of challenge where game developers and designers are tasked with building a new game from scratch within a set time period, and within […]

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Dev

A space adventure

Over the past few months of posting updates and questions on social media, one thing has come up more and more often. You really have to do something about that space in your verb menu! Despite being a designer, the gap in the verb interface didn’t bother me, and it really surprised me that the […]